The same thing happens to PC games, as we see when developers show off BS at E3 and then ship games with far inferior-looking versions of the same games. CryTek even seemed to have abandoned the Mac porting feature for CryEngine, shortly after announcing CryEngine (originally tied to DirectX on Windows) would be massively cross-platform.Īm I holding old info? Have these engines’ development environments and toolchains actually been ported to Mac OS?Įven if developing games on a Mac Pro would be fast enough to justify studios buying Mac Pros for development (all the positive wow statements mean nothing for Mac Pro sales), the game itself would have to be cut down massively to run on *any other Apple product* (the ones consumers can actually afford to buy). The development is still primarily Windows-based. More importantly: Two of the major game *engines* (Unreal and Unity, not iD-tech) are ported, but not necessarily the development tools. Games do get ported to Mac OS sometimes, and gamers consistently complain that the performance is inferior on Mac OS (even when run on the same hardware as Windows). Game development on a Mac Pro huh.? Doubt it.
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